201 Shape skeleton tool node 202 Tomas Bujnak, Caligar corp. 203 Helper node that renders skeleton. 204 Character editor preferences panel. 205 Tool to pick skeleton sub-objects. 206 Attach objects to bone tool. 207 Attach object to bone command. 208 Attach object as a skin tool. 209 Attach object as a skin command. 210 Bone envelopes widget node. 211 Script commnad that sets joint factor and radius of bone skinning envelope. 212 Script command that scales joint and radius for each joint in bone skinning envelope data object. 213 Attach skeleton object to bone helper command. 214 Activate character editor on selected objects. If selected object not inside character or does not contain character, activate character creation tool. 215 IK motion controller edit tool. 216 IK locks add/edit tool. 217 IK motion controller add tool. 218 Toggle IK locks for specified IK motion controllers. 219 Activate default selection tool. 220 Align handle with skeleton space. 221 Align handle with node owner. 222 Motion controller align tool. 223 Align handle with node command. 224 Link template object to skeleton bone. 225 Dynamic posing tool. 226 Toggle dynamic IK locks helper command. 227 Character editor UI agent. 228 Activate character editor (if not active) and activate specified widget inside character editor. 229 Manager for placing joints into the scene. 230 Skeleton object factory for primitive tool. 231 Add skeleton node. 232 Add joint to skeleton. If node defines joint, also bone is added. if node defines bone, bone is split and new joint is attached to that bone. 233 Skeleton building tool. 234 Insert joint tool. 235 Insert joint to bone command. 236 Remove joint from skeleton structure, update topology. 237 Show joints panels for direct editing. 238 Joint limits widget tool. 239 Helper node for picking skeleton objects. This tool is used for dynapicking during editing of objects. 240 Skinning weights painting tool. 241 Exit character dual tool. Tool terminates character dual tool and selects character node. 242 Skeleton X-ray helper node. 243 Edit mode IK transform undo/redo handler. 244 Skeleton build position calculation helper. 245 Attach mesh to whole skeleton. 246 Attach mesh to skeleton helper command. 247 Reset pose to straight. If you select joint adjacent limbs are reset. If you select whole actor or skeleton, all joints are processed. 248 Set current pose as default pose. 249 Skeleton 250 Ik motion controller transform undo/redo helper. 251 DX Workspace material reference node. 252 Attaches aligned template clone to bone. 253 Detach object from bone. Object is returned to it's stance position. 254 Detach skin from bone. If last skin is removed, object is moved to it's stance position. 255 Detach skin from skeleton. If last skin is removed, object will be moved to scene root. 256 Remove automatic dynapose locks. 257 Character drag handler 258 Copy IK handle parameters from source handle to target handle. 259 Copy IK lock parameters from source lock to target lock. 260 Duplicate IK lock. 261 Drop limb to joint. 262 Drop limb to skeleton. 263 Remove limb starting with provided joint. 264 Add vertex morph modifier and edit morph panel. 265 Show vertex morph panels. 266 Remove active morph from nodes defined by selection. 267 Weight paint mode helper 268 Weight paint user node settings data object. 269 Normalize skin tool. 270 Remove bone skin references from deselected geometry. 271 Convert skinning weights to PE selection. 272 Convert PE selection to skin weights using properties defined in CE settings panel. 273 Warning 274 Object is already skinned. Skinning settings for this object will be lost. Do you want to remove skin and connect object directly? 275 Object is already attached to different skeleton. Do you want to reattach it to new skeleton? 276 Object is already attached to a bone. Do you want to use skin modifier to blend meshes between two bones? 277 Object is not a mesh. Skinning such an object will move only mesh represnetation of the object, not the object itself.\nDo you want to continue? 278 Object is already skinned with different skeleton. Do you want to skin with new skeleton? Previous skinning will be lost. 279 Mesh history contains topology modifiers that need to be collapsed.\nDo you want to proceed with attach process? 280 You are skinning an SDS mesh. Changing SDS layers may cause loss of skinning weights when modifying SDS. If you wish to perform SDS after skinning remove SDS first. Do you want to proceed with attach process? 281 Mesh contains topology modifiers. Collapsing these nodes improves performance during morphs editing. \nDo you want to collapse history before morph modifier? 282 Morph can be added only on one mesh object at once. 283 Error 284 Default pose was not set. Unable to reset pose. 285 Cannot add skin to empty skeleton. 286 Transfer skin from one character to another. 287 Transfer skin command for transfering skin weights from one character to another. 288 Skeleton structure is invalid or unsupported by the tool. 289 Cannot find an initial bone on source skeleton to start skeleton matching. 290 Skeleton matching failed. Some of the bones cound not be matched. 291 Skin weights transfer failed. 292 Invalid UV channel specified.